Picking up right where the first issue left off, Guy Gardner, John Stewart and a team of Green Lanterns investigate the murder of two Green Lanterns and the genocide of an entire world. Unfortunately, this issue was a bit of let down, mostly because almost everything that happens can be summarized by the previous sentence.
One of the inherent tensions with the Green Lantern Corps is the ease with which new Lanterns are introduced and quickly killed off. On one hand, readers get plenty of new and visually exciting characters all the time. On the other, those same characters usually do not last long. The new Lanterns in this series appear suddenly without introduction in both this book and the previous. The only information we have about them comes through their appearance, constructs and very limited dialogue. It simply is not enough to be a compelling part of the story. Now, Peter Tomasi is obviously not trying to make the focal point of the book about these characters. He should not be faulted for not doing something he was not trying to do. However, it represents a massive missed opportunity given the crisp designs of these characters, some of whom will presumably not make it through this story arc alive.
But if the story is not character-driven, as the first issue really was, what is exactly is going on here? There even ceases to be any real purpose for Guy and John to be in the story. All of the Lanterns are replaceable.
Perhaps, then, this story is really about establishing the villains. Except, no, not really. We are only given bits and pieces, and their motivations are entirely unclear.
The truth is that this is a comic where a lot of pretty action scenes happen, but there is not much of a story behind the pictures. The art team of Pasarin, Hanna, and Eltaeb is virtually flawless, managing to make a fight between Green Lanterns wielding green constructs against indistinguishable villains using green energy swords against a green background be reasonably readable. There is no fault to be found in their efforts. The problem is that they just have not been given anything compelling to draw.
Given the quality and depth of the first issue in this series, one can expect that the following issues will deliver the same. This book, however, was simply all fluff and no substance.
WRITING: 2 / ART: 5 / OVERALL: 3.5