Given the popularity of the Supergirl TV series, it was inevitable that Kara Zor-El would be part of the Injustice 2 video game. This posed one big question – where was Supergirl during the events of the original game?
Injustice #11 answers this question by showing us something of life on Krypton before the crisis that caused scientist brothers Jor-El and Zor-El to send their children into space. Fans of Supergirl – the show or the character in general – can easily guess what happens from there.
Writer Tom Taylor faces a Herculean challenge in finding something fresh to say about what is perhaps the most famous origin story in superhero comics’ history. He does this by focusing on Kara’s life as a member of the House of El and the relationships between Kara’s parents and uncle in the time before Krypton’s death.
This proves a refreshing change of pace, as Zor-El, Jor-El and Alura have rarely been given a chance to be developed as characters outside the context of their roles as scientists or lawmen of Krypton. Unfortunately, once the action begins, it’s all the same familiar story despite the specific disaster that destroys Krypton being different in the Injustice reality.
Mike S. Miller is similarly hobbled. Krypton is meant to be a world of wonders but apart from one image of a gigantic dragon-fly style beast and the futuristic guns the elder Els wield to protect their family, there’s nothing here that really suggests that sense of grandeur or scope. Even the image of the twin rockets leaving Krypton as it explodes seems oddly flat.
While Injustice 2 #11 provides important historical context of how Kara Zor-El came to Earth in the Injustice universe, it does little more than that. Tom Taylor does his best to dress up a familiar story with some good character moments but there’s only so much he can do. Similarly, Mike S, Miller’s artwork is competently crafted but there’s nothing here that stands out and grabs the imagination.